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  Long time go...
Posted by: Neo - 09-18-2017, 04:33 PM - Forum: General Discussion - Replies (6)

and a lot happend in this time...

hi alls,

i hope you remember me - Neo Berlin...EJaeger...the german with (still) bad english xD, hopely still a member of [SiN].

I had a fast break, quitting AA because my daughter got cancer and we spend the last years in a hospital with a lot of therapies.

She survived and now she is a well grown lil lady without any ******* ***** and completely back to life!

so....me too,  i am back to life and back to fun...thats why i am back to AA Smile

Actually i have to resetup my whole system for playing AA...and this time i will spend to mapping for beta xD

So, is anyone out there who can teach my to setting up aaradiant right for mapping for beta?

I downloaded alls via svn, but i cant feature out the right settings....so actually it didnt work...

Thank you, sorry for my still bad english and i am happy to be back in AA Smile

Greetings from Berlin Smile

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  Server Browser
Posted by: animal - 09-16-2017, 09:37 AM - Forum: General Discussion - Replies (27)

As you know I run the server browser on my VPS. I am considering changing my VPS provider to get a bigger (and cheaper) one in which I will add even more servers and keep running everything else I am running. But I have one problem regarding the chaingun server browser, it won't run on versions of php above 5.3.3. And I am not sure if I can run older versions of php on recent Debian releases. Can anybody check the code of the browser and see what can be done so it runs on more recent versions of php?

The code is here:

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  Players & Servers
Posted by: ToastRawr - 09-15-2017, 02:20 AM - Forum: General Discussion - Replies (2)

Just checking in after a few years,

Wanted to play a few matches to see if I still got it but I don't see anyone online anymore.

What happened to DO Euro/USA? What servers does everyone play now? Does no one seem to play anymore?


Toast   Cool

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  Happy B/D [SIN]Rilo!
Posted by: Xulb - 08-30-2017, 11:51 PM - Forum: General Discussion - Replies (4)

Hey Rilo -- if you're out there, have a happy one!
X Big Grin Big Grin

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  Happy B-Day [GM]AlienCat
Posted by: [SiN]bAnfire - 07-15-2017, 07:04 PM - Forum: General Discussion - Replies (4)

Happy Happy, my good friend!
Free milk for all today!

/me throws in some fresh tuna fish for mr. Cat as well Smile

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  Steam Skins
Posted by: DeathRay - 07-01-2017, 06:36 PM - Forum: General Discussion - Replies (2)

Couple of the Steam skins - many more to come, and am open to some ideas.

[Image: hedorah.jpg]

[Image: antonio.jpg]

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  Steam Achievements
Posted by: DeathRay - 06-30-2017, 02:31 PM - Forum: General Discussion - Replies (9)

One of the features you will get with the Steam version is the ability to accumulate achievements, and unlock new content as well.

I'm thinking on the order of 50 achievements.  I have I already implemented, and some more here on a list.  I'm open to a few others as well.

1.  1 Deathmatch win.
2.  10 Deathmatch wins.
3.  50 Deathmatch wins.
4.  100 Deathmatch wins.
5.  100 Kills.
6.  500 Kills.
7.  1000 kills. 
8.  10 Headshots.
9.  50 Headshots.
10. 100 Headshots.
11. 1 Godlike.
12. 1 Unstoppable.
13. 1 Kill streak.
14. 10 Mid-Air Shots.
15. 50 Mid-Air Shots.
16. 100 Mid-Air Shots.
17. 10 Flag Captures.
18. 50 Flag Captures.
19. 100 Flag Captures.
20. 1000 Flag Captures.
21. 10 Tactical Base Units Destroyed.
22. 50 Tactical Base Units Destroyed.
23. 100 Tactical Base Units Destroyed.
24. 100 Games Played.
25. 1000 Games Played.
26. 1 Humilation(Violator kill).
27. 10 Humiliations.
28. 50 Humilations.
29. 100 Humiliations.
30. 10 Flag Defenses.
31. 50 Flag Defenses.
32. 100 Flag Defenses.
33. 1000 Flag Defenses.
34. 10 Disintegrations(non instagib gibbings)
35. 50 Disintegrations.
36. 100 Disintegrations.
37. 1000 Disintegrations.

That's what I have in mind for now, could use some ideas...

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  Lua scripting
Posted by: AlienCat - 06-21-2017, 09:01 AM - Forum: General Discussion - No Replies

Hello, for long time ago I found some old project that implemented Lua scripting in AlienArena. I can imagine as the code for AlienArena continue to change it become complicated to keep the Lua code ajour. I am interested into scripting, so I was looking up some information. Last time I was looked into it someone say instead of manually integrate Lua into the C code, xyz can be used to do the job for you. Now I forgot what xyz was but I found something called LuaJIT ffi.

I have not been able to get it to work, I guess the first way is to get all the data structures in AlienArena to Lua. I will keep looking into it when I have time. I will put more notes in this post if I found out something.

The LuaJIT thing have a few limitations such as no 64bit int support and some struct issues (maybe can be a big problem because AlienArena uses many structs).

The main reason I am trying to do this is to see if it possible to do customizations such as server modes and custom items. I am also curious about if scripts would run fast and stable. One goal is to create a small game based on AlienArena.

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Posted by: [SiN]bAnfire - 06-17-2017, 04:50 PM - Forum: General Discussion - Replies (3)

Yes, I've been "inactive" way too long.
Not really inactive, always lurking in the backgrounds, but not much play time.

As of today, this will change.
Weekdays will still be few, but weekends will not.

Hopefully, all you other Aliens will resurrect and fill IRC and the servers with me!

See you all for some frenetic fragging!

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  Spare time fun :)
Posted by: DeathRay - 05-26-2017, 03:16 PM - Forum: General Discussion - Replies (13)

Not that I have much...but I had a little while back created a simple OpenGL app to render IQM models using the latest shader techniques. The idea was to create a small game engine using C++ classes and Glut/Glew, basically to refresh and hone some coding skills. Eventually, the next step was to port to Android/iOS. With that in mind, I started creating a mindless little game where piranhas swim around and the player tries to pick up stuff without being eaten. Kind of underwater Pac-Man. Well, learning a lot, and I've gotten it to where it's rendering a school of stationary fish, and you can move around with your mouse and keyboard.

[Image: model_editor.jpg]

[Image: pw_ss1.jpg]

Been mucking around with it while waiting for AA levels to compile Big Grin

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