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  Crosshair
Posted by: animal - 09-08-2012, 08:41 AM - Forum: General Discussion - Replies (1)

Can anyone of you graphics gurus fix the offset of the dot.tga crosshair for left hand. I tried to attach it, but the system says its not a supported file type. If needed I can email it.
thanks in advance Smile

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  Hold forth on camping
Posted by: Xulb - 09-06-2012, 10:10 PM - Forum: General Discussion - Replies (18)

AA,
Many of us hate playing with campers. What I'm curious about is, why? I know, I know, they slow the action down, there is something "unfair" about the practice, etc. But you can take the opposite tack, and say, defeating a camper is a challenge and a skill, just like the many other skills there are to master in the game. My personal opinion is, rather than lecturing them to death in-game (which never works, btw), just shoot 'em.

But I am interested in hearing your opinions.
cheers X

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  Sponsor Links On The HP?
Posted by: Ewax - 09-06-2012, 05:43 PM - Forum: General Discussion - Replies (1)

I've noticed that we have our sponsors on the AA homepage (looks really nice, that imparts more power for the game), but we have no linking (pic-link) to them (Homepage "Heat Gamings"...). Would be great if somebody could do it, or speaks smth against it? I mean if i want to know what "Heat Gamings" is, then i have to google it first. It would be easier for everybody to put a link on them (saves time).

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  Voice Taunts
Posted by: jadedoku - 08-23-2012, 01:21 PM - Forum: General Discussion - Replies (7)

Hi Guys in old Forum had we a Thread with Voice Taunts of all Models Smile
Can a guy the taunts again posten ?

I hear only one taunt or understand it of ,Martian enforcer , Overlord and warrior , thats is only your soul's a belong to me :S
I hope me can help someone, was the taunts say so we know what to say lol Big Grin

Lg jade Smile

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  Suggestions to the game
Posted by: Nyxnack - 08-19-2012, 03:34 AM - Forum: General Discussion - Replies (12)

Registered to post my insite as an outsider. This game occupies the same niche as so many other q3 clones based on the id engines, which all try to be like q3:arena and are most all freely available. Most people get games from steam now, but a game has to go through an approval process to get on steam. The game will need to be enhanced before that could be attempted. Below is a list of suggested modifications.


1. Weapons reskin. Make the weapons immediately recognizable. Flamethrower should look like a nozzle, laser should look like it came from the 1950s, a heavy machine gun would look like a minigun, gernades would be a held in hand, and the sniping weapon would look like a sniper rifle or crossbow.

2. Add a visual option to normalize teams to similar skins depending on the map such as humans vs aliens, humans vs monsters, or military vs terrorists. This helps in team identification and lowers the number of models that must be loaded during a match.

3. Add More options to weapons through 2ndary fire. Default would be melee/shove. Certain weapons like the laser can be used to repair structures and weld doors shut with 2ndary fire. The gernade could also be a proximity mine when a player melees to attach it to the environment. A melee weapon could one-hit kill from behind. Allow for unarmed and 2ndary fire could pick up objects or disarm other players as done in Perfect Dark. Add reload key for standard weapons. Add a flashlight button to open up the option for dark levels and bot responses to determine where players are, but as a light visible to all players, not increasing brightness on your screen. Add an interact button for level objects.

4. Limit the weapon Loadout to a main gun, a sub weapon, and 2 throw/usable items. Set 3 types of starting loadout systems set by host: Players can choose their starting loadout, players start with map default weapon loadout, or players loadout behaves like current game-play with unrestricted weapon pickups. Set options to restrict what items spawn.


5. Add support for interactive level elements. Allow for doors that require manual opening, and can be locked or welded shut. This opens up the opportunity for cooperative goal levels and more complex tactics.

6. Add game types. Some will attract niche players.

Easiest to implement would be:
Freezetag (Q3 mod) - Preferably instafreeze with laser rifle recolored as a freeze ray.
Wave Survival or Base Defense (Gears of war, Killing Floor) - The newer city map would be perfect for this
Headhunter or Resource collecting (marathon, halo 3, q3 team arena)
Bomb-run / Bomb diffusing (ut2003, Halo3, Call of duty, counterstrike) - Just a one-sided, reverse CTF. Bomb is the flag and the defenders able to diffuse it.Team Elimination (Gears of war) - Called warzone in gears
Ghosts - use the laser pistol to lasso ghosts in to traps
Invisible enemies (Halflife 1 mod) - One team has assault rifles, gernades, and pistols, while the other is invisble and has super unarmed attacks.


These require specialized levels:
Dodgeball (TF2 mod) - more like tennis, where the ball is a rocket that homes in on you and must be reflected or it will explode killing whoever is nearby.
Reach the Goal (left 4 dead) - Wave survival with your only weapons scavenged from the level. Get past shamblers, sprinters, opposing soldiers, mutants, or all of these.
Prophunt (TF2 mod)
Large scale Control point capture (TF2, UT2004)
Demolition Derby or car combat(UT2003 / q3rally / twisted metal)
Death Race (halo ce) - hectic race to see which team can get any team member to complete all their laps around the level first, while trying to prevent the enemy from doing the same by any means.


Don't be afraid to use ideas that were never properly implemented, like the 2 large vehicles driving around a desert with the flag on each of them in Halo 3

http://www.youtube.com/watch?v=_1hnHsDQz...re=related

Official incorporate fun game-types and uniquely fun non-copyright infringing maps, as when someone tests a free game, they decide if the base game is fun and only look for new maps when they get tired of the current ones. If its confusing, or not BETTER than what they were playing, then they move on. I hope this game can be enhanced further and become like q3 and ut2004 once were.

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  Community Probe: August 2012
Posted by: Mischief - 08-17-2012, 05:20 PM - Forum: General Discussion - Replies (6)

Welcome to the first community probe! This month the 'lucky' martian is Freaky! He is definitely a great member of this community and makes great maps. Here are the interrogation interview questions he was asked.

[Image: probedFreaky.png]

Q: A short bio about yourself?


A: Im a young guy, 17 to be exactly who lives in southwest Germany. Im learning electronics technician (not sure how the exactly job is called in english), which makes lots of fun for a technic interested guy as me, beside this im visiting 'evening school' to get 'abitur' so that i will become engineer one day.


Q: How/when did you hear about AA?


A: Well i saw it once randomly in some downloadcharts, tried it and got 'addicted' lol


Q: Favorite weapon?


A: Rocket Launcher


Q: What is/are your favorite game mode/s?


A: I like all modes, also team modes if its well balanced, but good old everyone vs everyone dm is my favourite (like on tourneys)


Q: How many maps have you made for AA and which ones do you feel are your best?


A: Ive created 5 myself (including betas), each one with differnent modes. My favourite of them is 'Bonechewer' (even if the design/layout isnt from me)


Q: Are they all considered 3rd party or are some of them stock AA maps now?


A: Yes, ive portet 2 DM maps into CTF: Vesuvius2k11 and Goregrinder


Q: What is your favorite part of the AA community?


A: Lots of friendly community members, and some funny convos in IRC


Q: Favorite fast food?


A: Cheeseburger


Q: If an alien invasion happened, whats the first thing you would do, and do you think Alien Arena has helped prepare you?


A: Im pretty sure there will be a Inavsion, the question is just 'when'. And yes Alienarena helped me, now i know how to frag them - but i need some working Distruptors and of course looks of MinderaserSeekers - and this is also the answer of the question what i would do: i would play aa and train fragging (not seriously) lol

Freaky, congratulations, you've been probed.


Use this in your signature:

Code:
[url=http://red.planetarena.org/forum/showthread.php?tid=218][img]http://brutalbrainwork.com/probeimages/probedAug2012.jpg[/img][/url]

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  Low fps problem
Posted by: rocknroll237 - 08-08-2012, 02:20 PM - Forum: General Discussion - Replies (191)

I've got AA: Reloaded and I'm getting some rather low FPS, even locally.

I'm running the game on a very powerful GPU (Asus Ares, basically an ATI 5970) @ 1080p, maxed out with 4xAA and 8xAF (driver side).

I've tried running the game on the lowest possible settings without AA and AF, but my FPS still frequently drops down below 60. Quake 3 games should run easily above 250fps!

What is the problem? Other games run fine...

Also, how can I stop the green flashes popping-up whenever I pick up and object (like a weapon)? It's really annoying me.

Cheers,

Cam

PS Can anyone give me a really low config that I can try just to see if it runs smoothly then?

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  Community Probe, A new player spotlight idea
Posted by: Mischief - 08-02-2012, 01:24 AM - Forum: General Discussion - Replies (11)

Hey all, had an idea. We could totally have a POTM(player of the month) segment. I was thinking we all vote for someone, and whoever gets the most votes we'll do a little interview, and possibly have get a RL pic? Do a little bio and maybe Irritant can stick it on the front page of the site?

Thoughts? And throw me some nominations to my PM box! I'll make a poll next week for the first Community Probe.

Any if anyone has any better name suggestions Wink

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  Alien Arena 7.60 on Ubuntu 12.04
Posted by: Manchev - 07-28-2012, 08:16 PM - Forum: General Discussion - Replies (13)

Hi !

I was wondering if anybody have install the last version 7.60 in ubuntu 12.04

The 7.53 version is already installed and when i'm trying to run "./configure" in my folder directory, shit happened


Quote: xx@xx-desktop:~/alienarena-7.60$ ./configure
checking for a BSD-compatible install... /usr/bin/install -c
checking whether build environment is sane... yes
checking for a thread-safe mkdir -p... /bin/mkdir -p
checking for gawk... gawk
checking whether make sets $(MAKE)... yes
checking whether make supports nested variables... yes
checking whether make supports nested variables... (cached) yes
checking whether to enable maintainer-specific portions of Makefiles... no
checking build system type... i686-pc-linux-gnu
checking host system type... i686-pc-linux-gnu
checking for g++... g++
checking whether the C++ compiler works... yes
checking for C++ compiler default output file name... a.out
checking for suffix of executables...
checking whether we are cross compiling... no
checking for suffix of object files... o
checking whether we are using the GNU C++ compiler... yes
checking whether g++ accepts -g... yes
checking for style of include used by make... GNU
checking dependency style of g++... gcc3
checking for gawk... (cached) gawk
checking for gcc... gcc
checking whether we are using the GNU C compiler... yes
checking whether gcc accepts -g... yes
checking for gcc option to accept ISO C89... none needed
checking dependency style of gcc... gcc3
checking how to run the C preprocessor... gcc -E
checking whether ln -s works... yes
checking whether make sets $(MAKE)... (cached) yes
checking for ranlib... ranlib
checking whether gcc and cc understand -c and -o together... yes
checking for pkg-config... /usr/bin/pkg-config
checking pkg-config is at least version 0.9.0... yes
checking whether to build the client... yes
checking for traditional single directory, in place installation... no
checking for library containing acos... -lm
checking for library containing dlopen... -ldl
checking for library containing clock_gettime... -lrt
checking for the pthreads library -lpthreads... no
checking whether pthreads work without any flags... no
checking whether pthreads work with -Kthread... no
checking whether pthreads work with -kthread... no
checking for the pthreads library -llthread... no
checking whether pthreads work with -pthread... yes
checking for joinable pthread attribute... PTHREAD_CREATE_JOINABLE
checking if more special flags are required for pthreads... no
checking for PTHREAD_PRIO_INHERIT... no
checking for library containing jpeg_read_header... -ljpeg
checking for X11... yes
checking for XXF86VM... no
checking for DEPS... no
configure: error: Package requirements (libcurl ogg vorbis vorbisfile freetype2) were not met:

No package 'ogg' found
No package 'vorbis' found
No package 'vorbisfile' found
No package 'freetype2' found

Consider adjusting the PKG_CONFIG_PATH environment variable if you
installed software in a non-standard prefix.

Alternatively, you may set the environment variables DEPS_CFLAGS
and DEPS_LIBS to avoid the need to call pkg-config.
See the pkg-config man page for more details.


The folder is in my "home" folde. I try to install somes libraries but it don't change anything...


If anybody can help me, thanks a lot

Dodgy

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  Full Screen Clones on Both Monitors.
Posted by: Soulstitchmmo - 07-28-2012, 07:30 PM - Forum: General Discussion - Replies (1)

Did a search for full screen and nothing came up.

I am running AMD Catalyst 12.4 on Ubuntu 12.04. I want to run the game in Full Screen 1920x1080 and when I go full screen it clones across both monitors. How do I get it to stop doing this?

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