Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Windows 7 HP 64 bit issues
09-13-2017, 10:51 AM,
Post: #4
RE: Windows 7 HP 64 bit issues
Neal, I believe the issue is that we now have more player models, and these models are getting loaded into video RAM as VBO's. At one time we disabled VBO(vertex buffer objects) on the compatibility settings, but I think that is no longer the case. Performance would be horrendous without VBO's and the polycounts we now have in the game in players, weapons, maps, etc.

It's not a Windows 7, or 64 bit issue - I've been running that for years without any problems on either of my rigs running those OS's.
Reply


Messages In This Thread
Windows 7 HP 64 bit issues - by nealcoolio - 09-09-2017, 01:21 PM
RE: Windows 7 HP 64 bit issues - by stratokaztr - 09-10-2017, 06:36 AM
RE: Windows 7 HP 64 bit issues - by nealcoolio - 09-10-2017, 08:05 AM
RE: Windows 7 HP 64 bit issues - by DeathRay - 09-13-2017, 10:51 AM
RE: Windows 7 HP 64 bit issues - by DeathRay - 09-15-2017, 08:29 PM
RE: Windows 7 HP 64 bit issues - by nealcoolio - 09-15-2017, 10:19 PM
RE: Windows 7 HP 64 bit issues - by nealcoolio - 09-15-2017, 10:50 PM
RE: Windows 7 HP 64 bit issues - by DeathRay - 09-15-2017, 11:09 PM
RE: Windows 7 HP 64 bit issues - by xenos - 09-16-2017, 06:06 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)