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Generation 3
01-30-2017, 03:46 PM
Post: #391
RE: Generation 3
Working on animating the Alien Force spider mech. Lot of work, but it's getting there, rigging that sucker took some effort!

Gonna spend a little more time on these powerups, including one for haste and sproing, and then back to working on the variable server rate code and general cleanup and tying up loose ends(like map glitches, tweaks, bot paths, etc). Basically quite a bit of stuff yet, but still eyeing Spring 2017 for a release and probably Steam Greenlight campaign.
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02-02-2017, 07:05 PM
Post: #392
RE: Generation 3
Animated the powerup models for AForce and DDamage.

Working on the variable server rate code, and this time around it's much easier thanks to some changes Max made. There are a few glitches but pretty much I have everything working at a test rate of 40fps server frames(old was 10fps). This change will be very significant, and should vastly improve pretty much every aspect of online(and offline) playing.
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02-03-2017, 02:31 PM
Post: #393
RE: Generation 3
Variable server rate code is very near completion, and I'll check it in within a day or two.

This will be a major improvement for smoothness of game play online. Every aspect of the game should feel smoother and more accurate, especially with anti-lag.

Currently AA runs at a server frame rate of 10fps. We will allow between 10fps and 120fps, with a default of 60fps. This is similar to what UT4 is doing, and other similar, modern games run. Now, the thing is, server frame rates WILL have a bearing on your server's connection speed. If you cannot handle much, you need to run a lower frame rate(though most should handle the default of 60). Running 120 should only be on high speed connections only.
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