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Liquid Factory (alias Freaky #7)
05-01-2014, 02:08 PM,
Post: #21
RE: Freaky #7
@Max

Can you load this map? I tried everything and keep getting the error:

Could not load maps/ctf-freaky7-beta.lightmap

and there is no lightmap according to Freaky.
I can load the DM version but not the CTF version. Not from my servers, Rigel's server or locally. Seems to work for everybody else.
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05-06-2014, 10:48 PM,
Post: #22
RE: Freaky #7
Loads fine for me (CTF and DM.) Will have detailed critique of the layout as soon as I do a flythrough and run around a bit.
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12-31-2014, 12:38 PM,
Post: #23
RE: Liquid Factory (alias Freaky #7)
Before the Year ends I release the final version. I've found a name of it: Liquid Factory.
Almost nothing has changed at all. All I've done was more or less some minor bug fixes and the framework in the bases of CTF version changed.

But have a look at it yourself:
Download

Video is in progress Wink
[Image: 1mj8I8vrcsu7.png]
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09-28-2015, 07:40 PM,
Post: #24
RE: Liquid Factory (alias Freaky #7)
I'm confused, why was this not at martianbackup.com?

I went ahead and added it myself today.
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09-29-2015, 02:25 AM,
Post: #25
RE: Liquid Factory (alias Freaky #7)
Uh I must have forgotten it - easy as that Smile thx for uploading it there!
[Image: 1mj8I8vrcsu7.png]
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10-22-2015, 07:00 AM,
Post: #26
RE: Liquid Factory (alias Freaky #7)
good job Smile Freaky how do you create the smoke effect?
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10-25-2015, 10:40 AM,
Post: #27
RE: Liquid Factory (alias Freaky #7)
(10-22-2015, 07:00 AM)Devil Wrote: good job Smile Freaky how do you create the smoke effect?
[Image: PP6i1.jpg]
Thats quite easy. Just add a entitie called "target_steam". "angles" determines the direction the steam emits.
Now you have to activate it. This worky by adding a big fat brush and make it to "trigger_once".
Add the target/targetname setting (or mark both and click control+k in aaradiant) - as you are doing with other entities as well. You can use "trigger_multiple" instead, so the steam emits only when someone is touching this trigger brush. Smile
You can find the mapsource here in order to check how its done, or check it out in stock maps such as bloodfactory2k12, dynamo2k12 etc (there are dozen of maps) Wink
[Image: 1mj8I8vrcsu7.png]
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