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Big Bad Mog servers
09-23-2017, 06:13 PM,
Post: #41
RE: Big Bad Mog servers
While dodging my way in frost, I got slow video performance, not frame drops, just slow video. Lowering the tickrate to 40 solved it. So I lowered all servers down to 40 again.
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09-24-2017, 01:07 PM,
Post: #42
RE: Big Bad Mog servers
(09-23-2017, 06:13 PM)animal Wrote: While dodging my way in frost, I got slow video performance, not frame drops, just slow video. Lowering the tickrate to 40 solved it. So I lowered all servers down to 40 again.

Yeah, 120 tickrate really requires a very powerful system and network, and running multiple servers could be taxing the system beyond it's capabilities.  I really wouldn't recommend running above 60 for most systems, and definitely no more than 40 on non-commerical strength internet connections.
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09-24-2017, 01:12 PM, (This post was last modified: 09-24-2017, 01:12 PM by Irritant.)
Post: #43
RE: Big Bad Mog servers
(09-23-2017, 12:16 PM)Dondo Wrote: It seems that the BBM servers use the old tickrate of 10?

The bots on the WOM Beta servers are a lot faster, i think its related to the higher tickrate.

Bots don't run faster on higher tickrates, all speeds and firing rates should be identical - however, they are more responsive, as is the player's controls and movements, perhaps that is what you mean.

[edit] The BBM servers were running a very high tickrate, that might have caused odd, slow motion type movement if the server was unable to maintain a 120 fps speed due to resource consumption.
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09-24-2017, 03:36 PM,
Post: #44
RE: Big Bad Mog servers
Yeah the tickrate does have an impact on the server. With gen 2, my server idled at 5% cpu usage, now with a tickrate of 40 it idles at 22%
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