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add normal map in a shader is possible?
02-19-2016, 07:23 AM, (This post was last modified: 02-19-2016, 07:36 AM by Devil.)
Post: #1
Question  add normal map in a shader is possible?
Hello everyone

I state that I am not very familiar with shaders
I'm doing various tests
I'm unable to add the normal map in a shader of this type
Code:
textures/devil/wanted
{
    {
                         anim 1.5
                         gfx/devil/animal.tga
                         gfx/devil/wanted.tga
                         gfx/devil/sander.tga
                         gfx/devil/wanted.tga
                         gfx/devil/dywell.tga
                         gfx/devil/wanted.tga
                         gfx/devil/jarel.tga
                         gfx/devil/wanted.tga
                         gfx/devil/moon.tga
                         gfx/devil/wanted.tga
                         gfx/devil/dondo.tga
                         gfx/devil/wanted.tga
                         gfx/devil/eddi.tga
                         gfx/devil/wanted.tga
                         gfx/devil/turkey.tga
                         gfx/devil/wanted.tga
                         gfx/devil/devil.tga
                         gfx/devil/wanted.tga
                         gfx/devil/skelfir.tga
                         gfx/devil/wanted.tga
                         gfx/devil/pantera.tga
                         gfx/devil/wanted.tga
                         gfx/devil/blitz.tga
                         gfx/devil/wanted.tga
                         gfx/devil/tuxdev.tga
                         gfx/devil/wanted.tga
                         gfx/devil/sasa.tga
                         gfx/devil/wanted.tga
                         gfx/devil/Dark.tga
                         gfx/devil/wanted.tga
                         gfx/devil/vaan.tga
                         gfx/devil/wanted.tga
                         gfx/devil/dakota.tga
                         gfx/devil/wanted.tga
                         gfx/devil/guz.tga
                         gfx/devil/wanted.tga
        end
    }
can someone explain me how to do ??(if is possible )
because if i use this type of shader on jump pads etc the image is flat the normal is not loaded alternatively exists a different code that can be used to get the same result but with the normal map?
Thanks in advance
the law is equal for all, in my country is one hope
[Image: Seclan.jpg]

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02-19-2016, 03:46 PM,
Post: #2
RE: add normal map in a shader is possible?
We don't support normalmaps for rscripted surfaces at the moment.
Quote:* maxtothemax is back
<maxtothemax> with a vengeance
<maxtothemax> and chips
<maxtothemax> and bean dip
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02-19-2016, 06:38 PM, (This post was last modified: 02-24-2016, 06:51 PM by Devil.)
Post: #3
RE: add normal map in a shader is possible?
(02-19-2016, 03:46 PM)Max Wrote: We don't support normalmaps for rscripted surfaces at the moment.
Thanks with the response Max Smile it means that I will make less Smile
the law is equal for all, in my country is one hope
[Image: Seclan.jpg]

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