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Map ctf-cryogenic (new)
09-23-2017, 05:52 PM,
Post: #1
Map ctf-cryogenic (new)
The new ctf-cryogenic has a few places where you can shoot through the wall.
One of them is above one of the arches in the center of the map, if you can get there (you have to make a gunjump and crouch).

Another much easier place is here:

[Image: Alien_Arena_790.jpg]

If you just walk forward the wall disappears and you can shoot through it. Same applies to the arch at the opposite side.

[Image: Alien_Arena_791.jpg]
09-24-2017, 01:08 PM,
Post: #2
RE: Map ctf-cryogenic (new)
Okay, thanks, looks like I need to increase the size of the clipping brushes there.
09-26-2017, 02:49 AM,
Post: #3
RE: Map ctf-cryogenic (new)
You also get stuck here:
[Image: gbieMwT.jpg]
[Image: animalt.png]

Chaingun Server Browser
Save a tree or two. Use both sides of toilet paper.
09-26-2017, 03:38 PM, (This post was last modified: 09-26-2017, 03:42 PM by Devil.)
Post: #4
RE: Map ctf-cryogenic (new)
some models disappear

[Image: fj4sNJ.jpg][Image: LSY2Rq.jpg]

[Image: LSY2Rq.jpg]
 [Image: hIvWL7.jpg][Image: UM6sph.jpg] [Image: g1DALO.jpg] [Image: liQE8t.jpg]
the law is equal for all, in my country is one hope
[Image: Seclan.jpg]

09-27-2017, 04:46 PM,
Post: #5
RE: Map ctf-cryogenic (new)
When Animal was trying out different tickrates, the elevator went bonkers:

[Image: Alien_Arena_800.jpg]
[Image: Alien_Arena_801.jpg]
It sunk into the floor and went up almost to the attic.
09-27-2017, 04:47 PM,
Post: #6
RE: Map ctf-cryogenic (new)
Something like that could happen if changing tickrates around and not restarting the game.
09-30-2017, 11:19 AM,
Post: #7
RE: Map ctf-cryogenic (new)
There is an invisible area where you cant shoot through, from that position below, you cant be shot.
[Image: S3keAzPh.jpg]

i played on bbm ctf insta server and noticed that bots/players sometimes dropped their weapons, when they got killed.
This happens not often, is this intended on the ctf insta game-mode?
[Image: JEX3BLqh.jpg]
09-30-2017, 12:40 PM,
Post: #8
RE: Map ctf-cryogenic (new)
Thanks guys, I have fixed all of the bugs in this map, and the ones reported in Dynamo and Deathray. I will update SVN either this evening or tomorrow evening, as well as the Beta installer, and my servers.

This patch will fix all reported bugs over the past week. Already in SVN I've put in a fix for the meshes disappearing bugs.

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