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What makes a good map?
10-02-2012, 08:56 AM,
Post: #21
RE: What makes a good map?
Quote: If you wanted to take a stab at it... that would be cool.
I could give that a shot.
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10-04-2012, 02:19 PM,
Post: #22
RE: What makes a good map?
A little further thought: It really makes no sense the way the current CallVote Map works. It changes the map only, the score and time remain the same, but you have to rejoin the teams. There is nothing to keep players from rearranging the team assignments completely cockeyed. Why would you keep the time and score if the teams are going to change?

CallVote map should force the same teams, or reset the score and time. I think you're impression that this is a mistake rather than intended behavior is valid. If it were up to me (and it most certainly is not), I would design CallVote Map to behave just like Startmap, and leave it at that. If that idea were rejected, I would pursue adding CallVote Startmap and altering CallVote Map to force the original team assignments (a position I predict will be rejected, but I could easily be wrong). Its my guess that forcing the previous team assignments may prove to be fairly tricky.
(10-02-2012, 08:56 AM)Xulb Wrote: I could give that a shot.
[Image: dorig.png](Art by {OS}Drastic)
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10-05-2012, 11:17 PM,
Post: #23
RE: What makes a good map?
The map command ought to reset scores, if it doesn't that's a bug.
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