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CTF-DreamLand-Beta and 4 final releases
04-25-2013, 08:14 PM,
Post: #11
RE: CTF-DreamLand-Beta and 4 final releases
Thanks Freaky-- makes sense to me! X
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04-26-2013, 12:26 PM,
Post: #12
RE: CTF-DreamLand-Beta and 4 final releases
Yes xulber it does have one spawnpoint for deathmatch on it. I will recompile the ctf in a bit and make a quick version for dm by changing base light colors and spawnpoints =). the deathmatch spawn I use for testing (so when I compile and test the map the avatar is in the vicinity of what I am working on, when I leave the default of "player red -or- player blue" it is random of which it chooses). Actually going to recompile all the maps, I believe I left the deathmatch spawn in them all =(
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04-26-2013, 12:43 PM,
Post: #13
RE: CTF-DreamLand-Beta and 4 final releases
Nice maps Betelgeuse.
My favorites are Ancient Tomb and Sulaco.
Thanks and grettings for Lydia (Betelgeuse, excelent movie)
See you Smile
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04-26-2013, 01:59 PM,
Post: #14
RE: CTF-DreamLand-Beta and 4 final releases
well it doesnt matters, as long as you dont want to play dm on a ctf map. there is usual no reason for it if there is also a dm version - except more space.
those final ctf releases have info_player_deathmatch entities: htrae, hypogeum, aaancienttomb, construct, donjon, sulaco (hope i havent forgot one).
for the case you realy want to fix it you should do it via entdef file(s), it will work, download faster and save a bit diskspace Wink
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04-26-2013, 11:16 PM, (This post was last modified: 04-26-2013, 11:16 PM by {DO}Rigel.)
Post: #15
RE: CTF-DreamLand-Beta and 4 final releases
I'm getting 404s on every link except:

CTF&DM-alienmines
CTF&DM-hypogeum
CTF&DM-htrae

I was still able to download them direct from aa3rdparty, but thought you'd like to know the links aren't pointing to the right thing (I think).
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04-27-2013, 04:44 AM, (This post was last modified: 04-27-2013, 06:32 AM by BetelGeuse.)
Post: #16
RE: CTF-DreamLand-Beta and 4 final releases
Thanx Chang on the compliments of them maps =)

Yes, I messed up compiling today, I fixed the deathmatch spawn points, but made the mistake (mind is asleep I think) of keeping the same name...just recompiled the maps that did this error and added 2k13 at the end of their names (aaancienttomb2k13, construct2k13, donjon2k13, dreamland-beta1, htrae2k13, sulaco2k13, hypogeum2k13 and alienmines2k13). THey should be fixed now.

The other maps should be ok, but let me know if 404 error happens on them (recess, radia, simplespace, martianrigs, bash)

--------------------
Updated first post, but here is the updated info from that post:
EDIT: 4/27/13 ---- Recompiled almost every map, the ones already out of beta had to be renamed in order to remove the "deathmatch" spawn point i had on the CTF maps for testing =(. All should be groovy now. SO far every map except the map group of hypogeum (CTF&DM) are compiled and fixed.

*****NEW MAP*****
ctf&DM-Dreamland-beta *4/27* https://code.google.com/p/aa3rdparty/dow...ip&can=2&q=
-----------------------------------------------
***Final Releases:***
CTF&DM - Alienmines2k13 *4/27* https://code.google.com/p/aa3rdparty/dow...ip&can=2&q=
CTF - Recess *4/27* https://code.google.com/p/aa3rdparty/dow...ip&can=2&q=
CTF&DM - Radia *4/27* https://code.google.com/p/aa3rdparty/dow...ip&can=2&q=
CTF - Simplespace *4/27* https://code.google.com/p/aa3rdparty/dow...ip&can=2&q=
CTF - Martianrigs *4/27* https://code.google.com/p/aa3rdparty/dow...ip&can=2&q=
CTF - Bash *4/27* https://code.google.com/p/aa3rdparty/dow...ip&can=2&q=
CTF - Sulaco *4/27* https://code.google.com/p/aa3rdparty/dow...ip&can=2&q=
CTF&DM - Donjon *4/27* https://code.google.com/p/aa3rdparty/dow...ip&can=2&q=
CTF&DM - Construct *4/27* https://code.google.com/p/aa3rdparty/dow...ip&can=2&q=
CTF - Aaancienttomb *4/27* https://code.google.com/p/aa3rdparty/dow...ip&can=2&q=
CTF&DM - Htrae *4/27* https://code.google.com/p/aa3rdparty/dow...ip&can=2&q=
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05-06-2013, 06:34 PM,
Post: #17
RE: CTF-DreamLand-Beta and 4 final releases
I think I have a texture problem on ctf-dreamland-beta1:
http://250kb.de/u/130506/j/ZRm3hskcTN1i.jpg


just a bit closer it looks normal:
http://250kb.de/u/130506/j/84ALiSWHjQKs.jpg
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05-06-2013, 08:46 PM,
Post: #18
RE: CTF-DreamLand-Beta and 4 final releases
Interesting...no idea what is causing that. The texture is arena9/blueglass and doesn't have any type of shader associated with it. Them red things all over it, I have only seen when the texture isn't found (spacejam ramps have it too)...but you obviously have the texture..as when you get closer, but at a loss to why that is happening.
here is what its supposed to look like, but I can't replicate that issue. Just went through and double-checked, there isn't any duplicate brush/texture within that glass housing the alien mesh. I will keep a close eye on that area though.
[Image: AlienArena_007_zps05509031.jpg]

(05-06-2013, 06:34 PM)jarhead Wrote: I think I have a texture problem on ctf-dreamland-beta1:
http://250kb.de/u/130506/j/ZRm3hskcTN1i.jpg


just a bit closer it looks normal:
http://250kb.de/u/130506/j/84ALiSWHjQKs.jpg
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05-06-2013, 09:19 PM,
Post: #19
RE: CTF-DreamLand-Beta and 4 final releases
I'm getting this, too. And here's what's causing it:

Code:
Server does not have file textures/arena9/blueglass.tga.
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05-07-2013, 02:32 AM, (This post was last modified: 05-07-2013, 03:30 AM by BetelGeuse.)
Post: #20
RE: CTF-DreamLand-Beta and 4 final releases
Awesome pinky =P That must be the problem'o, it explains the reasoning. Just uploaded that file to DO Euro CTF server...let me know if it still happening. If its resolved, ill let raskly rigel know to add that to rest of the servers.

EDIT: tested with flamingo and the texture downloaded, but its udp and if I recall its 140kb in size so not too long, will let Rigel know
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